Saturday, May 19, 2012

Final Project :) <---click here to play!!! 

 

When Bugs Attack!


Extra Extra Read All About It In: North American Video Game Review

Hot Off The Press:

The latest PC game creation from the "Arachnid Six Group" comes in what appears to be a high stakes duel to the end, between mankind and his deadly creation, Giant Mutant Insects.



Here's the scope on the game.

Story Line:

Setting: Top Secret Military Research Facility on Earth

During the early part of 2003, the United States military embarked on testing and research to develop new military weapons for war. Bio and Molecular Scientist Mark Wilson in his research combined two venomous spiders in order to produce a hybrid of the two. While at the same time injecting them with growth hormones. He took the Black Widow Spider which has potent neurotoxin venom and also considered one of the most venomous spiders in North America. The second spider was the Brazilian Wondering Spider, which has been recorded to be responsible for most human deaths. While in the process of combining the two spiders something went terribly wrong, as one of the spiders managed to escape from the facility and the base. At the time of his research, Dr. Wilson did not realize that these 4 foot super venomous spiders had become asexual, with an ability to reproduce 4 spiders at a time.  Other specimens from the base were somehow infected by the escaped spider and managed to flee from the facility as well. The infected specimen included Dragonflies, Scorpions, Flying Beetles and a rare Moth that displayed signs of intelligence during the research. Now the Army and Air force are the means by which these spiders and insects   can be prevented from spreading throughout the world.

Can you help stop the most venomous super spider? And all of the super bugs? Are you up for the challenge?

Backgrounds:

Start
Hedgerow Maze.
Game Over
You Win
1 Level
 
Sprites:

Helicopter
Red Spiders
Dragon Flies
Scorpions
Flying Beetles
Flying Moth

Controls:

Keys:
Press F to Machinegun fire.
Press V to launch Hellfire Missiles.
Use the arrow keys to move UP/DOWN/LEFT/RIGHT.

Special Note:Use the Mouse to direct the machinegun fire and missile launch.
(place icon over target insect, press key for desired weapons system).

Mission: Helicopter destroys the bugs before the bugs destroy you or your headquarters.

To start game play: Press the start button on the main screen; you will begin game play after short commentary. Game is single level, multiple waves of insects. Your objective is to shoot and kill the spiders, dragonflies, scorpions, flying Beetles and flying moth; each wave will be followed by a giant "Boss Insect," In order to get to the next wave of insects, you must defeat 8 waves of insects and a "Boss Insect" attack.

Once you finally beat the waves of insects and defeat the Boss Insects. You will have enough practice for what is in store on the Final Wave. In order to beat the game you have to defeat the Super Forces of "Boss Mega Moth" and then Mega himself, Good luck!




Credits:

James Campbell: Ideas, Documentation
Jennie Connor: Game Drawings, Design/Art Design
Tina Bald: Instructions, Marketing
Joe Ledezma: Backgrounds, Uploading, Ideas, Webpage
Isaiah Steward: Ideas, Documentation
Taylor Coupe: Credits, Ideas, Marketing



Sunday, May 13, 2012

Star Ocean: The Last Hope

Game Review: Star Ocean The Last Hope


Genre: JRPG



         The last Hope is a prequel saga, laying the groundwork for the previous three games. There is no knowledge of the past entries needed to play through though. This game details mankind's first steps into space after world war III. The gameplay and fight mechanics unique to the Star Ocean series is still present here. You enjoy direct control of on character in a 3D space, free to flank and attack at will while the other 3 members of your party are AI controlled via preset instructions by you. Star Ocean presents a one of a kind RPG experience and is a must have for any RPG fan.

Fez

Game Review: Fez



Genre: Puzzle/Platformer

Players assume the role of Gomez, a square in a 2D world whose encounter with a cube, leaves him with the gift to see beyond the 2D world, but with the cost that only he can collect the cube fragments necessary to keep his universe from unravelling. Fez delivers a very ubique gameplay experience where the player must get through the world and solve puzzles using your new found ability to change your perspective and literally turn the stage, broken into 4 sides. This unique take on perception opens up a world of problem solving not present in any other puzzle game I have encountered. The stages are designed in an open world type of format where you can freely leave and return to areas you have already been to. The game itself has a few bugs and "hiccups" such as dropping to your death when you change perspective mid-jump in a closed room, but bugs aside, this is a very unique and wonderful gaming experience.

Gears of War 3 Forces of Nature DLC

Game Review: Gears of War 3 Forces of Nature DLC
The Forces of Nature DLC brings a refreshing variety of new maps, weapon skins, characters and special bonuses such as  elemental artillery and a natural disaster unique to the map. Epic has added brand new maps as well as remakes of some of the Gears of War 1 and 2 classics such as Raven Down and Jacinto. Epic has really stepped up the map layouts this time around by adding new map interactions that have added depth to the multiplayer experience. Many changes have been made to these maps that have improved their overall appearance while still keeping the familiar aspects that fans of the past Gears of War games will remember.


Forces of Nature is defiantly worth the purchase. The only real beef anyone could have with the DLC is that some of the maps have had major facelifts such Jacinto and may take some getting used to if you are familiar with the original map form Gears 2. Other than that, this is a solid addition to GOW3's multiplayer experience.

Wednesday, May 9, 2012

Star Hawk Review


Life on the frontier is all about routine, until one day, it isn't. You work your claim, taking things step-by-step and steadily surmounting the daily obstacles that life presents. Then suddenly, a gang of gun-toting outlaws rides into town, and everything changes. So it is with Starhawk, a new third-person shooter from LightBox Interactive that teaches you how to shoot, fly, and build structures as part of its novel brand of warmongering. Armed with this knowledge, you venture into online competitive or cooperative multiplayer, only to find that most of what you learned no longer applies. Disarmed and disoriented, you must struggle to get a handle on the action, but once you figure out the way things really work, Starhawk provides a lot of frantic fun with an intriguing constructive twist.

When the going gets tough, the tough get in a tank.

 

               The short single-player campaign stars a gruff mercenary who returns to his old stomping grounds for a contract gig. Emmett Graves is the likable, well-voiced protagonist, and the simple story is laid out with stylish animated cutscenes that contrast nicely with the rich, colorful environments. From dusty earthbound outposts to clanking orbital platforms, Starhawk creates the strong sense that you are in an industrial backwater of civilization. Pipelines and mechanical detritus scar the barren landscapes, and the big, beautiful skies imbue the game with a great frontier feel.
As Emmett gets to work clearing out the mutated humans that plague the local industry, you learn the basics of combat. You run and gun with vigor, zipping around at a sprint that sets a fast pace for combat. Though your enemies can move quickly too, there's no real sense of urgency on the default difficulty. Your partner in the sky keeps you well apprised of the enemies you are facing, and you frequently have timed indicators that show you which enemies to expect and where they will come from. This methodical pacing gives you plenty of time to employ Starhawk's most novel feature: the ability to bring prefabricated buildings crashing down from low orbit.
With a press of the triangle button, you call up a radial menu of available assets, make your choice, and release the button to summon your structure (provided you can afford it). Walls and turrets can stand alone to form a rudimentary defense, but with a little care, you can create one long linked wall studded with elevated turrets--a much more formidable barrier. Supply depots and watchtowers bring new weapons and cover positions, while shields and repair arms help fortify your position. Seeing enemy waves crash against your fortifications and be thrown back is a pleasing reward for your efforts, and it's also fun to take the fight to them.

Sometimes the simplest tool is the most effective.
Sometimes the simplest tool is the most effective.
The best way to do this is in vehicles, which spawn from buildings that you call down from the sky. The swift hoverbikes are mainly for mobility, though a good roadkill is definitely possible. The three-man jeep comes with a handy turret, and the heavy tank has a traditional shell and an arcing artillery shot that can both deal serious damage. A jetpack grants you limited flight capabilities, but the skies belong to the titular hawks. Flying these nimble jets is easy and exciting, and the array of weapons available for midair pickup can make them very deadly. You can also transform into a lumbering assault mech with the push of a button, and then bring stomping melee attacks and your full aerial arsenal to bear on the ground.
The five-hour campaign lets you play around with all of these things, though basic structures like turrets and supply depots are much more heavily featured than more advanced buildings. In each level, your loadout is tailored to the task at hand. This means that your decisions lie in choosing where to position things rather than deciding what combination of things is effective. With one notable exception in which resource farming and lengthy building prep are all but required, you coast through the campaign believing that you have a great grasp on how to counter threats using your available arsenal. Then you jump into the online multiplayer and find out how little you actually know.

Tuesday, May 8, 2012

Toejam & Earl


Review: Toejam & Earl

Summary of the game:
This game has branched from the Sega Genesis console to the Xbox console showing its growing popularity. The game Toejam & Earl is a single/multiplayer based game in which the players must travel their way around earth in search of their ship parts. Toejam is identified as the three-legged red alien with his cap twisted backwards and gold chain, whereas Big Earl is identified as the big fat orange alien wearing high top sneakers and oversized sunglasses. The game also has hidden levels and cool presents that can be used to avoid the many dangers that the earth holds in it for the alien visitors.

Storyline:
This particular version of Toejam & Earl is based upon the two rapper buddies crash landing on planet earth. Afterwards the two friends must travel across the Earth to collect the scattered pieces of their alien ship in an attempt to escape from earth; make their way back to planet Funkotron.
Gameplay:
The gameplay is simple in which the player simply uses the directional pads to move your character around in the 2 Dimensional world, whereas the A button makes your character jump. The player may also go into the pause menu to select gifts that he/she may have collected along their travels to use to help aid them in their quest to recovering the wrecked spaceship particles. The player may also discard of a gift that they may choose to share with the other player or get rid of altogether if it contains harmful content.  Throughout the game the players may note that they can achieve a certain status based upon how much money they collect throughout the game. Although it is unclear to me what these certain titles due for the player they work as achievements to determine the coolness of the player.
Version: Sega Genesis
Feature: Multiplayer
Genre: Adventure